The 7 strategies are:
a) MBL ( Computer-Based Laboratory)
b) Drill and Practice
c) Tutorials
d) Simulations
e) Problem-solving
f)Educational Games
g) Informational retrieval
a) MBL ( Computer-Based Laboratory)
MBL is a computer based learning that utilized data collection through certain software that allows students to accumulate data and graph in a short period of time. MBL also could reduces distractions and lower-level student chores during the laboratory. The immediacy of feedback allows students to "self-regulate their learning" and to readily select information so as to construct appropriate mental structures.
b) Drill and Practice
Drill and Practice is a directed technology integration software method that helps students practice very structured problems. Students answer a question and get immediate feedback. Feedback can be as simple as “correct” or “incorrect”. Drill and Practice software creates motivation in students because it is in a different format and offers immediate feedback unlike paper graded assignments. Branching drills allow students to move quickly past problems they understand and to a new set of problems based on their skill levels. Teacher grading is reduced and that allows them to individualize attention better.
c) Tutorials
A computer tutorial is an interactive software program created as a learning tool. Tutorials help people learn new skills by using a step-by-step process that ensures the user is following along and comprehending the material
d) Simulations
Acting out or mimicking an actual or probable real life condition, event, or situation to find a cause of a past occurrence (such as an accident), or to forecast future effects (outcomes) of assumed circumstances or factors.
e)Problem-solving
Describes the process of working through details of a problem to reach a solution. An individual seeking to solve a problem will have to identify the most important elements that influence the answer and then work through a series of operations to determine a logical solution.
f) Educational Games
An educational game is a game designed to teach people, typically children, about a certain subject or help them learn a skill as they play. Some people call these types of games edutainment because they combine education and entertainment.
g) Informational retrieval
Information retrieval (IR) is the science of searching for documents, for information within documents, and for metadata about documents, as well as that of searching relational databases and the World Wide Web.
It is noticeable that, these 7 strategies are very helpful to get the students engaged with the learning especially when learning science. So, it is depend on the teacher to implement it in the class or not. For me, I am pretty sure that, I will use this strategies in my teaching later because, I could feel that, it will benefits me and my students.
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